Archive for Speeches

Gamification and E-Learning 2.0 – Lessons from the UK Criminal Justice System

Firstly I would like to thank the organisers for inviting me to speak today. I always enjoy speaking in this slot, as delegates generally are hungry for information – not food or sleep!

When I was younger I used to come to Olympia with my brother to attend a lot of video game exhibitions, so it is quite appropriate I’m talking to you about gamification, in my first speech at this fine venue. This is what I looked like at one of the exhibitions we went to.

Research recently found that those who play video games have worse education and employment outcomes. How many of you are actually convinced by this? My brothers and I aren’t’ either.

Both my brothers and I have all had good outcomes, gaining degrees and high responsibility jobs. Even one of my brother’s fathers-in-law plays video games regularly and, he has an MBE.

So there must be something in the benefits of video games for enhancing performance at tasks in environments where gaming isn’t usually used, which is a simple definition of gamification.

The first big speech I made, before this one of course, was at a college business competition – business being the game of all games. Our presentation won applause with the catchy music, ‘simply the best, better than all the rest’. But our report did not impress the judges; we didn’t seem to deliver all that was needed beyond the presentation stage. Sound familiar?

These slogans of New Labour, uttered by Tony Blair, were the new props that change the game of British Politics into a media driven one, where getting the best sound-bites and not being off message was the strategy. Despite not living up to most people’s expectations, including mine, the previous government was reasonably successful in realising these slogans. Including increasing university numbers and reducing youth crime. Yet only a year after they left office, we had the UK riots, higher youth crime and higher youth unemployment. So what went wrong? And what do we do about it?

The answer to the first is clear to me – the game has changed, again, and we need to change. The new game is called Network Politics. I am going to consider the case studies of three persons during the rest of the speech and will be asking for your experiences to be shared.

Considering the UK riots, some of you may have heard of the heart-breaking plight of Carla Rees, a 34 year-old musician whose flat and property was burned to destruction in London. She lost at least 10 flutes, which she had based her international contemporary music career on.

Considering the case of Trolling; one of the most high profile was that of Natasha MacBryde, who was bullied by a person called Sean Duffy. The inquest into her death heard that 15-year-old Natasha had also been teased by members of an all-girl clique at her  £10,000-a-year school in the weeks leading up to her death.

Considering Information Poverty. An average man that lives on the Gurnos estate in Merthyr Tydfil, South Wales, can expect to enjoy good health for just 58.8 years. This is a socially deprived area. Goetre Junior School is not the best place for a pupil with autism, who I shall call Dafydd Young, lack access help to improve their social skills. He and his peers have poor diet, families who are heavy smokers, and severe unemployment. The Internet is sometimes seen as a luxury here, except to those with mobile phones.

You’re probably all wondering what these stories have got to do with gamification and e-learning 2.0. So let me explain both terms to you in detail on the next two slides.

Firstly let us look at Gamification.

As you can see from this slide, gamification is using elements of gameplay typically seen in video games to encourage participation in websites such as online communities.

Gamification pioneer Amy Jo Kim says that the key ingredients that make games fun, compelling, and even addictive are collecting, points, feedback, exchanges, and customisation.

This image you can see on the slide is of a website from the mobile phone provider GiffGaff which uses gamification to keep and gain customers. The service cuts staffing costs by encouraging customers to support those ones with problems. It does this by offering those persons points for each piece of support they offer in the forums and signing up friends. GiffGaff’s model contrasts with those ‘freemium’ ones which are free to use when one signs up, but charges a premium for services .

If you look through the eyes of Dafydd Young who we mentioned earlier you can see that their social environment could benefit from gamification. Humans are naturally competitive. However in Dafydd Young’s community all too often it is a race to the bottom, to see who can be the poorest for instance. They are traditionally persuaded with short-term games like CyberMonday, which where the online retail companies have hyped-up sales on masse to encourage people to shop online for Christmas – the Monday just gone as it happens.

However those like Dafyddd Young could benefit from gamification being used to increase their repertoire of behavioural responses for use in games that look beyond the short-term. Take one game – hypermiling – where people compete with themselves about how much less fuel their use in their car. People like Daffydd, who need clear rules with their autism, could benefit from e-learning 2.0 systems that allow them to interact with their peers while learning essential social skills – two such systems, called PARLE and Vois, are described in reasearch papers on a free USB stick you can collect.

Does anyone have any opinions and experiences on how you think using games could encourage or discourage certain behaviours, or increase others’ repertoire of behavioural response?

Now turning to E-Learning 2.0.

E-Learning 2.0 is a type of e-learning programme where learners from any school or household can access lessons via their computers and mobile devices and have the instruction tailed to them, including ability and interests.

It is not a term I particularly like, as the collaborative aspect of it is something I have argued for over a number of years. But the 2.0 part serves to emphasise the role of social networking more effectively than the original term for this; Computer Supportive Collaborative Learning (CSCL).

This image you can see on the slide is of an E-Learning 2.0 system I devised, back in 2004 when CSCL was a type of E-Learning. The features of the system included the circle of friends that can be found on Facebook where one can add a friend for them to provide social support and peer-based marking.

Now, turning to the main aim of this speech – to show how the UK Criminal law system can further the role of gamification in E-learning 2.0 systems.

As you can see from this slide, I have on the left put legal instruments currently available and to the right the equivalents which through gamification can enhance learning online, specifically with E-Learning 2.0. I will briefly explain them, and then put these into context of the next two slides asking for your input at different stages.

A fixed penalty notice is an on-the-spot fine given for a minor crime. In an E-learning 2.0 systems this could include docking people points, as I showed possible in my degree thesis in 2002.

ASBOs are court orders which restrict someone actions by saying if they perform a prohibited set of actions named in that order then they can go to jail for 2 years. These have been used on many people in Merthyr Tydfil like Dafydd Young. The equivalent instrument in an E-learning 2.0 system is the behaviour contract as I highlighted in my 3rd Masters thesis last year.

Other instruments like dispersal orders to break up gangs could be reflected by temporarily banning people who get into arguments, or in the case of detention for breach of the peace people could be required to express their frustration in a safe ‘sin bin’ which I call the displacement room.

A concept I devised in 2002 was The Digital Classroom of Tomorrow and this is an ideal system on which to implement these. This is based on the premise that the large class-sizes in state schools are not a problem in themselves, as technology can transform learning by removing the ‘sage on the stage’ teacher from the education system. Students do not want to be lectured at these days, as they have their own worldview that is all too often different from the teachers’.  I call this ‘Classroom 2.0′, as it mixes the collaborative software associated with E-Learning 2.0 with the traditional classroom setting rather than replace that setting with 100% distance learning.

DCOT could be realised to allow mixed ability students in a class of 30 to assemble around tables of 6, interacting with an E-Learning 2.0 multi-user virtual learning environment on their laptops so as to create Classroom 2.0. This ‘one-laptop-six-at-a-table’ policy would not work without customisation as Amy Jo Kim points out.

Using customization in e-learning systems, particularly using gamification concepts, can mean interest is maintained in the environment, without the over-dependence on the teacher from the broadcasted approach to education, still found in most schools today.

If you look at this next slide you can see there are different types of platform for e-learning 2.0 systems, which can use the customisation in the Digital Classroom of Tomorrow.

Adjusting content based on learner interests. For instance if Carla was at school, she might find English lessons more interesting if she was asked to ‘Describe five adjectives that describe your favourite music instrument the flute. Weblogs which are updatable can do this well, and can be revised and commented on by other learners but not edited by them.

Wikis and hypertext fiction can allow a user to modify content to improve skills such as with regards to use of English. This can involve adjusting the content on grounds of ability. Someone at a basic level of understanding could be asked to ‘List’ five adjectives, someone with moderate abilities could be asked to ‘Describe’ five adjectives, and the most advanced toto ‘synthesise five adjectives’.

Chatroom and message boards could be improved through docking people points if they perform a behaviour that is banned on the basis of a ‘behaviour contract’, which sets of the rules of the game, in order to build consensus among the students. This could involve automatic detection and deduction.

Also possible is having a system where the status of the user can be changed so that they are no longer able to access the main part of the system if they treat others unfavorably for instance.

Does anyone else have any examples of things they have found useful for engaging people online and managing behaviour?

Finally, before opening up to the floor, I want to talk briefly about Trollers, and the role they can play in gamified e-learning 2.0 systems.

Many of you will have heard about trolling in the press and probably associate it with people who want to harm others. This was true in the case of Natasha MacBryde. However I argue that trolling, which is simply posting a humorous message to provoke a reaction in others, or his own sick fun in Sean Duffy who bullied Natasha.

If you look at the different types of Troller on this slide. The Flirts troll by posting reflections of funny things that have happened in their lives. Snerts on the other hand post to harm others, for their own sick entertainment. Trolls post more inflammatory messages that go against the grain of someone in order to entertain the community at large, such as by mocking the Snerts. Their less constructive equivalent, the Big Man, troll by saying things others disagree with but they strongly hold to, knowing others will react with consternation so they can have fun proving them wrong.

The My heart bleeds for you Jennies do trolling by posting messages that make light of a current situation in order to put another at ease. Their opposite, the E-Venger, posts hurtful messages in order for them to feel happier for something they felt wronged by.

The Ripper posts self-deprecating messages that make them feel happier, even though they are not looking for solutions as such. Their opposite, the Chatroom Bob, posts entertain messages in order to gain the trust of the other person, who they then exploit for their own ends.

And lastly, the Wizard will troll to be creative, such as posting a joke they made up. The Iconoclasts on the other hand will either remove content or post messages that challenge the legitimate world views of others.

CHECK AGAINST DELIVERY

Legal issues affecting e-learning firms in the European Union: To merge or not to merge

What do you think the European Union is? Is it an entity that exists solely to pass laws regulating the shape and size of fruit, or burden employers with endless legislation? Or is it a collection of governments, working to find areas they have in common, and improve standards across the trading block?

One area where the last of these has happened is with regards to E-learning. E-learning can be defined as any educational activity that has an electronic dimension to it, encompassing a primary school class delivered using a PowerPoint presentation teaching learners how to use desktop computer applications, like what is done at Broadclyst Primary School, to a programme delivered completely online to update workers’ skills.

According to the International Data Corporation the corporate training segment of the e-learning industry is estimated to have to increased from 234 million euros in 2000 to 11.4 billion euros in 2003, although in the European Union only about 20 percent of e-learning products are produced within the common market. In 2000 the European educational multimedia industry was undercapitalised as links between education and training systems and the industry were not strong enough to generate viable services that cater for education and training requirements.

It has been argued by the European Commission that another reason for this undercapitalisation is because much of the development of e-learning systems comes from a high number of small firms within the industry. Critics would argue that this is only a problem because of how small businesses have been burdened with increased legislation originating from the European Union, which now legislates in an increasing number of areas affecting small to medium-sized undertakings. Indeed, some now estimate that European Union Law accounts for about half of the legislation in Member States, with countries wishing to join the European Union facing around 80,000 pages of EU law to incorporate into their national legislation.

Despite the legislative burden placed on small e-learning firms, the attitude of the European Commission towards e-learning is very positive. According to one estimate, in 2001 around 50 million euros from the budget for education and training was spent on projects which could be considered as promoting e-learning, but the largest amounts have been channelled to the Structural Funds and the framework research programme.

Developments in Internet and multimedia technologies are the basic enabler of e-learning, with content, technologies and services being the three key segments of the e-learning industry, although it could be argued that there are two additional sectors, which are the consulting and support sectors.

The e-learning industry can be seen to consist of companies that provide content and technology such as Microsoft, services, such as those offered by the University of Cambridge or Brighton University, as well as undertakings that support the industry, such as marketing firms like Magicomm. These undertakings include small to medium-sized e-learning firms that produce the content and software, large software companies that provide the platform on which to run the software, manufacturing firms and their supply-chain that provide the hardware and media, telecommunications companies that provide the network infrastructure, educational establishments and training firms that provide the services as well as content, self-employed consultants who contribute to the consulting sector and technical and administrative enterprises that contribute to the support sector. These companies may offer services such as direct-to-customer marketing communications solutions, personalisation and cross media implementation and document and communications workflow consulting, such web enabled information production automation.

It has been argued that the present e-learning industry of a high number of small to medium-sized undertakings is slowing the growth of the industry and that as few e-learning companies can truly do it all they will form strategic alliances to diversify and strengthen offerings, with form such alliances will take are limited by competition law, in particular Articles 81 and 82 of the European Union treaties, soon to be Articles 101 and 102 respectively. These firms may consist of technical media specialists, digital artists, content developers and in some cases social networking analysts. The concept of free competition is a fundamental element in the EU treaties, which embraces the premise that any restriction on free competition is intrinsically reprehensible.

It could be argued that the restrictions placed on undertakings in the e-learning industry by Article (101) is forcing small to medium-sized enterprises to enter into more substantial agreements to form what are known as concentrations, through either taking over or merging with other undertakings. Some might argue that this is a good thing, as in a time of increased globalisation undertakings within the European Union need not just compete with enterprises within the union, but also compete on a global scale with undertakings in the USA, and the emerging markets in India and China for example. It could also be argued that small to medium-sized undertakings allow for a flexible and dynamic market, and that mergers impede innovation and creativity. Whichever position is right, it is certain that the e-learning industry will have to deal with mergers more often as the market develops if undertakings are to overcome the restrictions placed on them by Article (101).

CHECK AGAINST DELIVERY

Transforming Lurkers into Posters – The role of the participation continuum

Firstly, I would like to thank the organisers for inviting me to speak today. This is my third time attending this series of conferences, and I am glad to be back.

Delegates may or may not know, but this week is part of Co-operatives Fortnight. If you take a look at this next slide, you’ll see the different types of values that all co-operatives must meet.

Many people think the terms ‘co-operative’ and a’ workers co-operative’ as the same thing. But so long as they meet these criteria any model of company can be a co-operative. So an online community could be a co-operative with only the need for a simple contract between members, providing they follow these principles.

One of these particularly relevant for an online community is ‘concern for community’. In such electronic environments people know as lurkers often don’t feel such concern.

When I say this word, ‘lurker’ to you, of what do you think?

Perhaps a dangerous being that stalks others, like this tiger in a painting by Rosa Bonheur in the 19th century?

Or maybe someone innocent and shy…

who is afraid to post a message because they fear what might happen, like this kitten in this early 20th century painting by Bessie Bamber …

The field of online communities is very interdisciplinary, like these conferences. In economics a lurker may be thought of as a free-rider – that is, people who have the benefits of a market economy but don’t contribute towards it. It may also include those who are economically inactive – that is, someone who is not producing any content.

In sociology they may be seen as peripheral participators – that is someone on the boundaries of the community who is looking for the opportunity to join.

In the political arena they could be those who are considered apathetic – in other words those who feel the system does not represent them so they feel no point in engaging with it.

They may also, in the field of education, be seen as someone who is disengaged with their learning environment. And in religion they could be seen as Agnostic – that is, someone who has not made their mind up and is waiting until the time they have.

But instead of trying to think what they are – let us think why they are.

According to Online Community expert, Jenny Preece, there are five main reasons why lurkers don’t post. These are that they don’t need to post, mainly because they think just reading and browsing is enough – like the free-riders in economics.

Another is that they need to find out more about the group before joining – like the peripheral participators in sociology.

Another is that they think they were being helpful by not posting, like the person disengaged in the classroom because everyone else is jumping in before them.

It may be that like the political ones they are too busy to get to know the system.

Or it could be that like the Agnostics they don’t like the group as it stands, as it may not be compatible with what they believe.

However, there is one group of people who Jenny Preece left out – those who are not online because of the digital divide. Unlike these other causes, which could be based on personal choice, those who are economically inactive may not even be able to get online.

This may be because of the wide gap between the rich and the poor. My co-operative social enterprise, Glamorgan Blended Learning Ltd, is trying to something about it. If you’d like to help I have petition cards from Co-operatives UK as part of Co-operatives Fortnight. They call on the government to narrow the gap between rich and poor through supporting co-operatives like ours.

 

But as you can see from this slide, in the current time there are a lot of opportunities for lurkers to become posters for good reasons.

Many people have heard of the public sphere. It is places like pubs and newspaper letters where we can say pretty much what we want providing we comply with the policies of the place where we wish to express it. On the Web these consist of comments to others blogs, replies to Tweets, and forum posts.

The term, ‘public square’, was only recently introduced by Internet researcher Don Tapscott. It refers to personal online communities, such as our Facebook profiles or blogs, where we make the rules. It can also mean any printed newsletter we create in the real-world, such as for a local club.

In essence, the public square refers to those websites where ordinary people have the editorial control usually found in mass media like televisions or newspapers. It comparison with the public sphere you can see that it means we not only control the content we provide, but what others do also. So the question is; how do we get lurkers to realise these benefits and become posters?

As you can see from this slide, I have devised a conceptual model called the Participation Continuum. One can use this model to determine where someone is in their participation within an online community.

On the left hand side, is a position called ‘Repression’, which is a person’s defence after experiencing ignorance. This is from where the lurkers start. Whether it is because they don’t want to be reciprocal or have fears about participating, they are preserving their status quo of non-participation.

The next step – suppression – is where the lurker goes when they have decided they want to participate but still have reservations, which is cause by temperance. After this they experience depression as a result of reticence, which means whether they do or don’t participate they feel they have made the wrong decision.

Some of us heard a lot yesterday about Nostalgia. This is something I am exploring in depth on my doctorate as it is a new addition to my psychological framework that I once thought complete.

Our Nostalgias, whether of a lover in our past, or a family member we can no longer be with, can either act as barriers to what we want. Freud called these ‘Phantasies’, spelt with a P-h rather than f.

We often try to deny the negative ones exist. This is done through a process called rationalisation, which takes us into the part of the continuum you can see called ‘Stagnation’. Far from the definition of rational we hear in economics as being something we do before an event, in this framework rationalising is something we do after the event, often to kid ourselves about what has really happened.

At this point we will be bouncing back and for between compression where our ideal doesn’t match the reality we perceive, and compression where it does.

The only way out of this dilemma cycle is to intellectualise a solution, so we return to the main continuum.

Once we are out of this, we can go on to experience rigidepression, so named after our biological ancestors who developed rigid brains for better decision making. It is at this stage that even though we have doubts we still participate. It is only when we experience deference that we participate without doubt. This stage is called empression, named after a female primate, as it was at this stage our ancient ancestors had little control over their actions.

This next model, called the Transitional Flow of Persuasion Model, depicts the stages necessary to transform a lurker into a poster with some precision.

You can see labelled ‘equ1’ that part called equilibrium 1. This is where the lurker is happy not participating with little involvement and high flow.

In order to break them out of this, there needs to be a disruption to this equilibrium. This could come from members who post something so abhorrent that the lurker feels so aggrieved that they want to post.

Depending on the strength of this force, which I call a ‘seduction mechanism’, they may be propelled through the participation continuum to equilibrium 2, or yes still need some persuasion.

If the latter is the case, then they need to firmly severe themselves from their beliefs before going on to the contrience stage. This could be finding those five reasons we identified earlier to be false, or not important enough for participation to be desirable.

This stage of contrience is the stage where they are in no-mans-land, where the only place to go is forward to enhancement or back to preservation.

If they decide to go forward, they jump to the new equilibrium, a process that is so great that it would take a seduction mechanism of the same strength in reverse to return to their original state of non-participation. This might take the form of posting a message in response to the one that made them want to post.

In order that lurkers be encouraged to post for reasons other than a dislike for what was posted there are a number of steps that can be taken.

The online community managers, also called systems operators (or sysops), need to be more proactive in their communities. More often than not, those people who set up forums are against censorship and believe people should be able to say whatever they want. However, all too often this means that lurkers are discouraged from posting because they are afraid they may be a target.

Another way is that there is greater involvement from the elders in an online community – that is, the people who have been there a long time but aren’t as active as they used be.

These people are well respected in the community, and if they were to put right those members known as Snerts, who are the members who post offensive messages, known as ‘flames’, then the lurkers who would otherwise not want to participate may do so.

Also, the regular members, who may be more interested in themselves than the newcomers, need to realise that by not involving the recently converted lurkers, those new members may return to being on the periphery or worse still, not be in the community at all.

Are there any questions?

Tranformations in Online Communities – From lurker to poster

Firstly, I would like to thank the organisers for inviting me to speak today. This is my third time attending this series of conferences, and I am glad to be back.

Delegates may or may not know, but this week is part of Co-operatives Fortnight. If you take a look at this next slide, you’ll see the different types of values that all co-operatives must meet.

Many people think the terms ‘co-operative’ and a’ workers co-operative’ as the same thing. But so long as they meet these criteria any model of company can be a co-operative. So an online community could be a co-operative with only the need for a simple contract between members, providing they follow these principles.

One of these particularly relevant for an online community is ‘concern for community’. In such electronic environments people know as lurkers often don’t feel such concern.

When I say this word, ‘lurker’ to you, of what do you think?

Perhaps a dangerous being that stalks others, like this tiger in a painting by Rosa Bonheur in the 19th century?

Or maybe someone innocent and shy…

who is afraid to post a message because they fear what might happen, like this kitten in this early 20th century painting by Bessie Bamber …

The field of online communities is very interdisciplinary, like these conferences. In economics a lurker may be thought of as a free-rider – that is, people who have the benefits of a market economy but don’t contribute towards it. It may also include those who are economically inactive – that is, someone who is not producing any content.

In sociology they may be seen as peripheral participators – that is someone on the boundaries of the community who is looking for the opportunity to join.

In the political arena they could be those who are considered apathetic – in other words those who feel the system does not represent them so they feel no point in engaging with it.

They may also, in the field of education, be seen as someone who is disengaged with their learning environment. And in religion they could be seen as Agnostic – that is, someone who has not made their mind up and is waiting until the time they have.

But instead of trying to think what they are – let us think why they are.

According to Online Community expert, Jenny Preece, there are five main reasons why lurkers don’t post. These are that they don’t need to post, mainly because they think just reading and browsing is enough – like the free-riders in economics.

Another is that they need to find out more about the group before joining – like the peripheral participators in sociology.

Another is that they think they were being helpful by not posting, like the person disengaged in the classroom because everyone else is jumping in before them.

It may be that like the political ones they are too busy to get to know the system.

Or it could be that like the Agnostics they don’t like the group as it stands, as it may not be compatible with what they believe.

However, there is one group of people who Jenny Preece left out – those who are not online because of the digital divide. Unlike these other causes, which could be based on personal choice, those who are economically inactive may not even be able to get online.

This may be because of the wide gap between the rich and the poor. My co-operative social enterprise, Glamorgan Blended Learning Ltd, is trying to something about it. If you’d like to help I have petition cards from Co-operatives UK as part of Co-operatives Fortnight. They call on the government to narrow the gap between rich and poor through supporting co-operatives like ours.

 

But as you can see from this slide, in the current time there are a lot of opportunities for lurkers to become posters for good reasons.

Many people have heard of the public sphere. It is places like pubs and newspaper letters where we can say pretty much what we want providing we comply with the policies of the place where we wish to express it. On the Web these consist of comments to others blogs, replies to Tweets, and forum posts.

The term, ‘public square’, was only recently introduced by Internet researcher Don Tapscott. It refers to personal online communities, such as our Facebook profiles or blogs, where we make the rules. It can also mean any printed newsletter we create in the real-world, such as for a local club.

In essence, the public square refers to those websites where ordinary people have the editorial control usually found in mass media like televisions or newspapers. It comparison with the public sphere you can see that it means we not only control the content we provide, but what others do also. So the question is; how do we get lurkers to realise these benefits and become posters?

As you can see from this slide, I have devised a conceptual model called the Participation Continuum. One can use this model to determine where someone is in their participation within an online community.

On the left hand side, is a position called ‘Repression’, which is a person’s defence after experiencing ignorance. This is from where the lurkers start. Whether it is because they don’t want to be reciprocal or have fears about participating, they are preserving their status quo of non-participation.

The next step – suppression – is where the lurker goes when they have decided they want to participate but still have reservations, which is cause by temperance. After this they experience depression as a result of reticence, which means whether they do or don’t participate they feel they have made the wrong decision.

Some of us heard a lot yesterday about Nostalgia. This is something I am exploring in depth on my doctorate as it is a new addition to my psychological framework that I once thought complete.

Our Nostalgias, whether of a lover in our past, or a family member we can no longer be with, can either act as barriers to what we want. Freud called these ‘Phantasies’, spelt with a P-h rather than f.

We often try to deny the negative ones exist. This is done through a process called rationalisation, which takes us into the part of the continuum you can see called ‘Stagnation’. Far from the definition of rational we hear in economics as being something we do before an event, in this framework rationalising is something we do after the event, often to kid ourselves about what has really happened.

At this point we will be bouncing back and for between compression where our ideal doesn’t match the reality we perceive, and compression where it does.

The only way out of this dilemma cycle is to intellectualise a solution, so we return to the main continuum.

Once we are out of this, we can go on to experience rigidepression, so named after our biological ancestors who developed rigid brains for better decision making. It is at this stage that even though we have doubts we still participate. It is only when we experience deference that we participate without doubt. This stage is called empression, named after a female primate, as it was at this stage our ancient ancestors had little control over their actions.

This next model, called the Transitional Flow of Persuasion Model, depicts the stages necessary to transform a lurker into a poster with some precision.

You can see labelled ‘equ1’ that part called equilibrium 1. This is where the lurker is happy not participating with little involvement and high flow.

In order to break them out of this, there needs to be a disruption to this equilibrium. This could come from members who post something so abhorrent that the lurker feels so aggrieved that they want to post.

Depending on the strength of this force, which I call a ‘seduction mechanism’, they may be propelled through the participation continuum to equilibrium 2, or yes still need some persuasion.

If the latter is the case, then they need to firmly severe themselves from their beliefs before going on to the contrience stage. This could be finding those five reasons we identified earlier to be false, or not important enough for participation to be desirable.

This stage of contrience is the stage where they are in no-mans-land, where the only place to go is forward to enhancement or back to preservation.

If they decide to go forward, they jump to the new equilibrium, a process that is so great that it would take a seduction mechanism of the same strength in reverse to return to their original state of non-participation. This might take the form of posting a message in response to the one that made them want to post.

In order that lurkers be encouraged to post for reasons other than a dislike for what was posted there are a number of steps that can be taken.

The online community managers, also called systems operators (or sysops), need to be more proactive in their communities. More often than not, those people who set up forums are against censorship and believe people should be able to say whatever they want. However, all too often this means that lurkers are discouraged from posting because they are afraid they may be a target.

Another way is that there is greater involvement from the elders in an online community – that is, the people who have been there a long time but aren’t as active as they used be.

These people are well respected in the community, and if they were to put right those members known as Snerts, who are the members who post offensive messages, known as ‘flames’, then the lurkers who would otherwise not want to participate may do so.

Also, the regular members, who may be more interested in themselves than the newcomers, need to realise that by not involving the recently converted lurkers, those new members may return to being on the periphery or worse still, not be in the community at all.

 

May Day 2000 – The start of the opening up of the ‘Public Square’

Firstly I would like to thank the organisers for inviting me to speak today. Exactly 20 years ago, the Queen became the first British monarch to address the United States Congress. A first for free speech maybe? Well tonight I’m going to tell you about something much grander.

If I was to ask you to think about the year 2000, of what would come to mind? The dawn of the new millennium maybe? The Millennium Bug? Or maybe the ill-fated Millennium Dome?

To me personally, I remember the year 2000 as the year I received my Higher National Diploma, the year I met my first love, and the year in which I had surgery to make my epilepsy more manageable. Not necessarily in that order!

But there was something else about this year that was important. May Day in the year 2000 was the day that London became the first city in the world to make steps towards globalised independent media organisations. Up until then, the public square, which is the name for the means to be able to broadcast or publish ones opinions, had only been open to media elites and corporations.

Today many people take for granted that we can capture video on our mobile phones and send it to the world through Facebook or YouTube. Many also think nothing about turning to Wikipedia or blogs for information. But this revolution in what is now called ‘social media’ could not have happened without the first step in self-empowerment through independent citizen-led broadcasting.

On May Day in 2000, an organisation known as Indymedia UK, founded the International Media Centre, or IMC. They covered the actions in London that day and other places in the UK on a manually maintained website, and introduced some fresh approaches to reporting large actions. Today they are a global participatory network of journalists that report on political and social issues. Their idea originated during the Seattle anti-World Trade Organisation protests which occurred worldwide in 1999, and remain closely associated with the global justice movement. Indymedia uses an open publishing and democratic media processes that allows anybody to contribute to it.

Today DIY media projects are fast spreading around the planet, triggered by discontent with the mainstream media and supported by the widespread availability of media technologies. The recent revolutions in many countries in the Middle East and North Africa have started in large part due to social networking Web sites like Facebook and Twitter.  The whistleblower Web site Wikileaks has had a tremendous impact in exposing government corruption.  Even the Association of Speakers Club is involved, for now each year the online speaking competition has entries added to YouTube for the whole world to see. I’m sure hardly any of the entrants see themselves as revolutionaries, but we are all part of the new digital social media revolution.

My research colleague, Ashu MG Solo and I will soon be presenting a paper about a new field called Polnetics to the international conference WORLDCOMP. Polnetics is needed to describe these changes to the world brought about since the realisation of the first Independent media organisation in May 2000. Polnetics is a combination of the words politics and networks.  The term polnetics is derived by combining pol and ics from politics with net from networks.  Polnetics is defined as the application of networks in politics.  This includes the Internet, private networks, cellular networks, telephone networks, radio networks and television network.  The currently accepted term e-politics just refers to politics and the Internet and is therefore a subset of polnetics.

One of the most exciting recent developments in polnetics occurred in the recent Libyan Revolution against the dictatorship of Colonel Gaddafi.  To prevent rebel fighters from communicating, Gaddafi cut off their telephone and Internet service.  The rebel engineers hived off part of the Libyan cellular phone network and rewired it to run independently of the regime’s control, so their fighters are able to communicate with cellular phones again.

Groups all over the world are creating their own channels of information and distribution in order to bypass the mainstream corporate media. The idea behind most of these projects is to create open platforms to which everyone can contribute – not only media elites with their particular interests and corporately-defined editorial policies. By eliminating the classic division between professional producers and passive audiences, many issues and discussions that were previously suppressed become visible and available to all.

The field of polnetics is needed to understand this. A simple polnetics activity could be posting a political blog entry, starting an online petition, or holding a virtual town hall – all of which can use existing software tools.  A polnetics research and development activity could be studying the characteristics of political bloggers, developing new software tools for organising political activists, or developing a tool for candidates to alert voters by text message when a candidate will be giving a speech in their particular geographical area.

Even in the eleven or so years since the launch of the International Media Centre, things have changed faster than people imagined. Who would have thought that those elite media professionals would be sharing the same publishing space on a second-by-second basis with ordinary people, as on Twitter?

Well that time has come, and there is no knowing where we are going. Will the opening up of the online public square bring about dwindling political party memberships like the mass publication of the Bible did to the Church’s congregations after the printing press? Only time will tell, but I suspect it won’t be long before we know.

From false hero to Snert – characterisation in modern online communities

Firstly I would like to thank the organisers for inviting me to speak today.

Have you ever watched a film, and thought to yourself, ‘this plot is very familiar’ or ‘I’m sure I’ve met these characters before’?

This comes as no surprise. Screenwriters make frequent use of characters and situations, which they know we will find familiar. It is these plot components and familiar characterisations that help to keep our interest engaged.

The Russian scholar Vladimir Propp (prawp) devoted his career to analysing the plot components of common Russian folktales. He identified a staggering 31 narrative functions and eight broad character types. These were; the villain, the dispatcher, the helper, the princess, her father, the donor, the hero and the false hero.

According to Propp, every story has to have a hero who dominates the storyline – and nearly always seeks and eventually wins the heart of the ‘princess’.

Let us test this theory of Propp’s by applying it to the medium of feature film.

I’ve chosen Robin Hood – Prince of Thieves. In this legendary story of a man who robs from the rich, to give to the poor, Robin Hood is cast as hero with Maid Marion assuming the role of princess.  Some re-imaginings of the Robin Hood legend cast Guy of Gisbourne as the false hero while the villain is, of course, the Sheriff of Nottingham. Marion’s father presents an obstacle between her and Robin, although in some versions of the story – such as ‘Robin Hood Prince of Thieves’ – the role of Marion’s father is assumed by the woman who shares a house with her, whom makes attempts to ‘protect’ Marion. The dispatcher in this story is a character called Azeem who gets Robin out of prison, while the donor is Marion’s brother Peter, who gives Robin a ring (Propp’s magical object) and makes him swear to protect her. In nearly all renditions of the Robin Hood story, the character Little John takes on the role of helper, who, without which, Robin would not be able to complete his quests.

The medium of feature film is now almost a century old. Does Propp’s analysis of character types still hold true when put to the test against a more modern phenomenon: the online community?

Some types of online community, such as Multi-User Dungeons (MUDs), continue to support Propp’s theory well, but for the majority the eight characterisations that he identified they are largely irrelevant.

Following some research in 2008, I identified no less than eleven characters which exist in online environments. Some of these were already documented. Others I invented.

The most talked about and controversial variety of online community participant is definitely the Troll, so named after the supernatural beings in Scandinavian folklore in the 17th century. The Troll posts deliberately provocative messages intended to start a fierce argument (‘flame war’) between other members of the community.  Stepping in to counter troll activity is the Big Man, so-named after the ‘Big Men’ in tribes such as the Siane who form a de facto council that confirms social policy and practices. Big Men are pivotal in the community, supporting group order and stability by personally absorbing conflicts.

Snerts are even more badly behaved than trolls. It is their raison d’être to be obnoxious by posting messages with the sole intention of causing gross offense. Snerts are apparent in most online communities and rarely support or recognize any of the Big Men unless there is immediate personal benefit in doing so.

The posted messages of Snerts and Trolls may look similar. However, when you apply the definitions described in my theory the key differences between them become clear. A troll’s intention is to provoke a reaction, for example by playing devil’s advocate in an argument.  Snerts, on the other hand, are only interested in being directly and openly offensive.

Howard Rheingold, the online community researcher and author of seminal text ‘The Virtual Community’ describes sociable online community participants, who I have now termed Flirts. Marc Smith on the other hand has identified members of an online community who, after being banned for unacceptable behavior, return (as might the Scarlet Pimpernel) with a new identity, intent on realising for themselves a form of personal justice. I call these E-vengers.

Jenny Preece has written a number of articles on the subject of ‘empathic communities’. She has described sympathetic and empathetic online community participants. Their common reaction to others may be summed up with the acronym ‘MHBFY’ (my heart bleeds for you). I call such characters MHBFY Jennies.

Some community members – known as Chat Room Bobs – are driven by the desire to achieve sexual gratification through the sharing of pictures and dialogue of a sexual nature. Others – I call them Rippers – are characterized by feelings of helplessness (such as 21-year-old computer expert Brandon Vedas who killed himself during an online chat session in 2003 – Ripper was Brandon’s screen name).

Finally, there are Wizards and Iconoclasts. Wizards are the beta testers of the online community. They love a learning curve and are always open to experiencing advances in technology.  Iconoclasts are the Wizards’ nemeses, who seek only to destroy rather than build online communities.

As I hope I have shown you, the codes and conventions that apply to one form of new media may not apply to another. Those characters in films which are merely broadcasted to us are widely different from those we create as manifestations of ourselves in cyberspace. So I’ll leave you to ponder this – which character are you?

Stand up and be seen – protect those behind the screen

My name is Jonathan Bishop. I am a member of the Cardiff Mixed Speakers Club. My speech is entitled, ‘Stand up and be seen – protect those behind the screen’.

For over a decade I have researched online communities, first at the University of Glamorgan, then Kingston, then Aberystwyth, and now UWIC and the Open University, as well as having a dedicated research centre at Swansea University.

Some of you may have heard of the tragic death of Natasha MacBryde recently, who newspaper reports say was bullied online so much that she took her own life, and then even after this those cyber-bullies taunted her family through her online tribute website.

This bullying is often done by people known as Snerts, or ‘Snotty-nosed egotistical repressed twits’. They are often men in their 20s and 30s, denied opportunities by much older ‘job-squatters’ hanging on to the most rewarding jobs and denying them their opportunities in life. The more privileged 20 to thirty year olds will have degrees, and working in unpaid internships as ‘degree slaves’.

Like Natasha, I went online recently during a difficult time, and like her I was subject to a tirade of abuse from lowlife cyber-bullies. People like Natasha and me were looking for help are known as ‘Rippers’. In search of empathy they look for the ‘My Heart Bleeds for You Jennies’, rather than solutions, which are offered by the rational minded and opinionated ‘Big Men’ – yes that’s me!

All too often we are greeted by these Snerts, who ‘flame’ us – by telling us to GFGI (Go ‘flipping’ Google it) or suggesting ‘M/S’ (murder/suicide).

It is not just in these internet forums where vulnerable people are at risk. Searching for the term ‘social networking’ and a two word term that child sex offenders search for, on the search engine statistics website called Google Trends shows that there has been an decrease in the searches for that term for obscene pictures of young people directly proportional to an increase in searches for the term ‘social networking’ . This suggests to me that child sex offenders are lying about their age and identity on sites like Bebo and MySpace and asking minors to ‘sext’ obscene pictures to them so that they can ‘groom’ them and get instant gratification from the without detection. When I was young my mother heard me talking to a potential predator on the citizen band radio. She con hear this, but with unseen written messages and graphics on the computer screen protecting one’s offspring is more difficult. Studying online communities for decades I have studied interview data showing tat minors are complicit in the proliferation in these offenders lurid fantasies, using what is called ‘pedeo-bait’ to get sent cameras and other ‘gifts’ from these predators.

Because they don’t know what they are getting into, then I think all minors and only those young people under 15 should be allowed to have to have a ‘Solo’ debit card. Those who are 15 to 17 should have another dedicated card, such as Switch, which I had at that age. Then only people aged 18 or over should be allowed a Visa, Electron, or Mastercard.
The Video Recording Act is the piece of legislation that requires any audio-visual media containing sexual context should be given an age rating. I think it should be used so that any content in any electronic media which is sexually explicit or any electronic product or any service used primarily by children should be required to request a rating from the film classification board. This happened with video games were required to after the James Bulger case, something I thought extreme in an essay I wrote for my GCSE English project in 1993.

Internet services containing adult content (such as Second Life, and Ann Summers) should in my opinion only be allowed to accessed with a credit or debit card that only adults over 18 can use. Sites rated U to 12A should require both an adult credit card and child Switch or Solo debit card. Those rated 15 should require only either a Switch card, or an adult card for someone 18 or over.

I recently took part in an EU consultation on electronic signatures and online identity, in which I suggested both them that both these issues I have talked about of protecting minors and vulnerable adults, should have legislation from the EU.

I would like the cyber-bullying miscreants like those who attacked Natasha MacBryde and myself should be unmasked by requiring everyone to use their real names online. It wouldn’t be a panacea, but it may help make the online world safer and encourage people to look out for each other. This is what happened in the age of Davy lamp, where an active community spirit helped the industrialised Rhondda communities in which my grandfather grew up function and a self-sustaining civic society.

If anyone wants to take part in this consultation and tell the EU that enough is enough, and the disregulation of identities online has gone so far, then they can visit:
www.tinyurl.com/eu-eid-esig

 

The Evolution of Virtual Communities into E-Communities: A Personal History

For most people the term ‘e-community’ may seem unfamiliar, and in fact it does not / yet have common currency in the study of the Internet. So why use it? You might think that ‘e-community’ is short for electronic community, and while this may be true in some cases, for me the term conjures up nearly 12 years of me evolving my understanding of how communities exist both on and offline, that is, the blending of electronic technologies with real-world practices.

There is a plethora of information relating to how networks of individuals come together to form a presence online. The first core text looking at this was Howard Rheingold’s, ‘The Virtual Community’. This set the direction for seeing online social networks as communities, something some authors were still coming to terms with even at the end of the 1990s in a book edited by Marc Smith.

When all this academic discourse was going on I was busy inventing new methods of using databases and Web applications to allow people to manage their social networks online, something I termed the ‘Circle of Friends’.

A sequence of seminal books followed Marc Smith’s, including the first edition of ‘The Network Society’ by Jan Van Dijk in 1999. I read these as soon as they were published, and they were heavily influential in my understanding of online communities during my first degree, the BSc(Hons) Multimedia Studies, and long into my early research career. One of the books, by Amy Jo Kim, has directly influenced the definition I give to the term ‘online community’, which I define as ‘a virtual community that is accessible via electronic means, where its participants establish a presence through taking part in membership rituals’.

Before attempting to understand what an ‘e-community’ is, it is first necessary to define ‘community’. When people hear the word community, often some notion of a group of people in a defined locality who support each other and depend on one another comes to mind.  We often think of the archetypal Victorian community, where there is the butcher, baker and candlestick maker for example. The term ‘community’ could therefore be defined as, ‘a network of actors whose unifying characteristic is their dependence on the existence of each other’.

As I have just implied, there is a natural tendency when discussing e-communities to draw a distinction between those communities which exist physically in the natural world and those which are across frontiers and are socially constructed in the minds of those participating in them. I must admit, I all too often differentiate the two by calling one the ‘real world’ and the other the ‘virtual world’.

However, Jan Van Dijk distinguishes these by describing the former that exist in the so called ‘real world’ as organic communities, and those that exist in people’s minds and are shaped by media as virtual communities.

It is clear from Van Dijk’s definition of ‘virtual community’, that the term is quite distinct from ‘online community’, as the former applies to any socially constructed community including clubs and societies where members are connected through printed media distributed by mail. The latter is mediated in an electronic environment via the Internet. I therefore define a virtual community as ‘a distributed community where its members enable its existence through their continued participation in its activities’.

The organic community on the other hand, as Van Dijk suggests, is more physical and tangible. It could be defined as, ‘a geographically-constrained community where the actors within it enable its existence through remaining within its boundaries’.

With all these different definitions of types of community it becomes clear that the term, ‘community of practice’ used to describe a group of people with for example shared customs is not appropriate for contemporary studies into such groups.

Not all such groups are based on members who depend on each other, as within Etienne Wegner’s definition there can include people who have shared practices and information whose presence is not contingent to the success of the network.

A more appropriate term would be a ‘network of practice’, which could be defined as ‘a group of actors connected by commonalities such a shared purpose and shared information, who take part in one or more information systems to construct and use knowledge in deference to these’.

Taking this into account would lead to a definition of ‘e-community’ as ‘a community that is supported through electronic means, which functions as a network of practice’.

 

Types of e-community could, yes, include basic ‘electronic communities’, which could be focussed around a topic such as a local sports team, or it could include an e-government community, which could be run by a local authority to allow citizens to network, such as Shape-it.org in South Wales. It could also include an e-learning community.

It makes sense to me to try to carve out a new discipline called ‘e-communities’. It reflects how the Internet and society has changed and the way I have changed.

The Case for E-Learning: Past Present and Future

If I was to say to you ‘E-Learning’, ‘Computer-Based Training’, or ‘Computer-Assisted Learning’, what would you think of? Maybe you’d think about people in a classroom, learning about computers. Perhaps you’d think of people in front of a computer learning using computer software. Or maybe it conjures up something completely different.
At Glamorgan Blended Learning Ltd, we see e-learning as any form of learning or instruction, enhanced by technology. So, yes, the examples I just mentioned are e-learning, as is something as simple as a lecture supported by a Powerpoint presentation for instance.

The basic enabler of e-learning is therefore, Internet and multimedia technologies. My research has found that the e-learning industry has five key sectors; consulting, content, technology, services and support.

If I was to mention the 1930s to you, you’d probably think of troubled times. Does the rise of fascism come to mind? Perhaps the Great Depression? Well, despite the negative occurrences around this time, the 1930s signalled the start of the post-industrial era. It was the dawn of technological changes that would form the post-modern learning movement leading to the eventual realisation of the e-learning industry in the twenty first century.

This post-industrial era has also encompassed the birth and realisation of three distinct global generations. These are the Baby Boom Generation, born between 1946 and 1964, Generation X, born between 1965 and 1976 and The ‘Net’ Generation, born between 1977 and 1997.

These generations’ existence globally could be put down to the impact of the Second World War, which began in 1939 and ended in 1945, the year previous to the one in which the first Baby Boomers were born. It was in 1945 that science fiction writer, Arthur C. Clark, predicted the future of satellites into space and with the launch of Sputnik in 1957 and Telstar in 1962 the first revolution in the e-learning industry occurred.
The television began to be seen as the technology that would transform learning. I remember when I was at school taking VHSs in to watch with the other pupils, and at secondary level watching the schools programmes on BBC2. Some of you may have been at school when all the politicians and academics were talking about how television was going to replace teachers and how learners would become happy absorbing all manner of
knowledge through a television set.

While it didn’t happen, this independence from authority was a key value of Generation X, which grew up with television. The television saw a surge in its usage in the United Kingdom after the creation of the Open University, which was first proposed by the British Labour Party in 1963, as a ‘University of the Air’. Coupled with the view that this form of e-learning could lead to greater social justice, the Open University meant lower income groups could access higher education through television and radio, and came into being through Harold Wilson’s Government establishing a committee after winning the election in 1964. This led to a manifesto commitment at the 1966 election to create it.

Years later, after the 1997 UK General Election, the new Labour Government, perhaps hoping to build on the success of the Open University, proposed decades earlier, commissioned a mass computer-based learning programme called, UKeU – the United Kingdom e-University. This programme used up millions of pounds of resources to produce university-level programmes, for which there ended up being only a handful of subscribers. This difficulty is common for e-learning system developers, where the amount of resources that can be used to produce the content for these information systems may be more than is feasible.

This State-imposed learning programme was conceived by the Baby Boom generation of politicians, who were unprepared for the market and consumer-led Web-based revolution. This was not so much about the delivery of e-learning, as they envisaged, but the collaborative and social aspects of learning that was advocated by Soviet educationalist Lev Vygostky, in the 1930s as it happens. The Web has however been the key component for distributing e-learning materials, taking over from the CD-ROM. While the Web has revolutionised the e-learning industry, in that content is now delivered online more so than on CD, there is further change ahead with the drive for better provision of e-learning services.

The services sector of the e-learning industry, still reliant on broadcasted teaching, is growing significantly as the demand for blended learning increases. Blended learning, as the name suggests, involves blending e-learning with traditional methods of learning and development and it is argued that it is the most logical and natural evolution of the learning agenda.
According to the International Data Corporation the corporate training segment of the e-learning industry is estimated to have increased from about €234 million in the year 2000 to €11.4 billion in 2003. However, in the European Union only about 20% of e-learning products are produced within the common market. In keeping with tonight’s theme, you may wish to know that Ireland has over 60 firms dedicated to e-learning.

While the implementation of e-learning in organisations has required a shift in perspective for some staff, there has not been a significant change in training culture, as some organisations, such as the Army, still use e-learning in a way that mirrors the existing training culture. Some e-learning experts have argued that the various models for describing online courses show that some still essentially follow a transmission model, rather than constructionist models where the learner is able to construct their own version of truth of a subject.

Values have changed within each of the generations that have existed since the 1930, and with them the approaches to e-learning also have. Whether it is the technology changing the people, or the people changing the technology, e-learning seems to be growing in effectiveness with each generation that passes. The case for e-learning as a technology that enhances learning is clear, but the shape that it will take in the future is far from certain. Will compulsory education be delivered remotely to people’s homes, with only practical sessions such as sports and lab work happening in the community? Perhaps in the future we will all be able to access e-learning anywhere, on the bus, on the train, or on the plane. Whatever happens in the future, I’m sure e-learning will be with us, and I’m sure it will be different.

IT Professionalism under the knife

Speech to the Cardiff Mixed Speakers Club in November 2010.

If I was to say the word ‘surgeon’ to you, it would probably conjure up the image of someone who is highly skilled and highly trained and who deserves a lot of respect. On the other hand, if I was to say to you ‘web designer’, or maybe ‘computer technician’, these probably wouldn’t conjure anywhere near as much respect or authority.

After all, I could program websites at the age of 15 when they first came into being, and now even 8-year-olds can knock a website together!

This may make you think that information technology, or ‘IT’ as it is also known, can in no way be compared to medicine. For instance, you may think its fine for an untrained person to use a computer, but be shocked at the thought of an untrained person performing surgery. But I say that IT is no different to medicine.

If you want the best IT systems then you need them to be created by the best IT people. Anyone can pick up a book and look for medical symptoms and diagnose people – school-age learners probably learn about some in biology and care science lessons – but it takes years of training to understand in detail the way in which different symptoms interact with each other and the appropriate remedies, which are sometimes given on top of existing treatment.

IT is no different. While it may not usually cost lives to make a mistake in IT, it does usually cost money. A badly designed website can deter people from further contact with a business. A badly thought-out patient management system can cost a health clinic hours in wasted time and effort. And a badly secured relationship management system can cost a business its reputation and customers.

In the UK a surgeon couldn’t practice without 1) a medicine degree, and 2) fellowship of the Royal College of Surgeons. It is no wonder they are able to command six figure salaries when the barriers to entry are so high.

Has anyone ever seen an advert on TV saying, ‘want to increase your income – train for a career in medicine’? No you haven’t, because this would take several years, compared to a few months for the courses to enter the IT industry that are advertised. Is this right? I don’t think so.

I’m not saying entry to medicine should be made easier, but that entry to IT should be made more difficult. If a doctor wants to practice medicine and continue to do so, they need recognised qualifications, membership of a professional body, and to constantly update their knowledge and skills. Why should IT be any different? I have spent the last 10 years training and working in IT to the academic and professional standard equivalent to a surgeon – why should someone without my qualifications and experience be allowed to have access to the same markets as me? I think it’s wrong and I think it’s unfair.

The solution therefore is for anyone who wants to practice in IT to have to be trained to the standards set by the BCS, which is the Chartered Institute for IT. I first became a member of the BCS over 10 years ago, and even after completing a number of degrees and high-profile projects I still have a few more things to achieve before I become a Chartered Fellow, the highest grade of membership, which is one step above the Chartered Professional status I have now.

There are Top IT Directors now who are not Chartered Fellows, but who could be, and who I think should have to be. You know when you go to see a consultant surgeon that they have FRCS after their name and also that they are trained to the highest standards so that they are allowed to call themselves a surgeon. I think it should also be the case that to be an IT director of a PLC then someone should have to have FBCS after their name, so the employer knows they are a Fellow of the BCS and therefore trained and committed to the highest standards in IT. Similarly, I don’t think someone should be able to offer any independent services in IT, such as web design or software development unless at the minimum they are Associates of the BCS, which is the lowest grade of professional membership.

Instead of the Web design market being saturated with have-a-go-computer-hacks it would only be occupied by those actually skilled in the art. Instead of the cowboy-computer-consultants offering to fix your PC with limited actual experience, they would have to sign up to a code of ethics, where they could lose their right to practice if they behave irresponsibly.

Could someone operate on you unless they were a fully trained surgeon? No they couldn’t. So why should we allow untrained people to operate on computers? We shouldn’t, and it’s wrong that we do.

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